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Waychest 26.3

October 9, 2026

Time for another content drop from Minecraft and from Waychest!

Dappled Forest Outer Islands

Dappled Forest Island

Minecraft added the dappled forest biome in 26.3. There are 15 new outer islands featuring the autumnal aesthetic.

Of course, 15 new islands come with 15 new Rifts, each with a Wisp that leads to it. You can read all about Wisps in the 26.2 release announcement.

Each island is named after a creature in Minecraft. In 26.2, there were 25 islands with 25 unique creature names. In 26.3, there are still 25 unique creature names spanning the islands but 40 total islands. That means creature names are not unique across islands: both a “Resin Cow” and “Wooden Cow” island may exist. Wisps always spawn next to a mainland Rift whose creature name matches the island’s, so if you’re looking for the new islands, two different Wisps may choose a mainland Rift to spawn at.

Looking to discover all the new islands? Here’s the list of creature names for the new islands — it’s up to you whether you use it to skip searching mainland Rifts that can’t spawn a dappled forest Wisp:

X-Way Potion Improvements

X-Way Potions have gotten a few upgrades. They now show a progress bar to indicate how close you are to the Mini Waychest.

Additionally, when just one player has an active X-Way effect pointing to a nearby Mini, all players will see it flashing through walls, even players who have already discovered the Mini.

X-Way potion effects still persist as long as you haven’t discovered the Mini, even if you leave the area and come back. They also appear through blocks more reliably than they used to.

Mini Waychest Visibility

Mini Waychests now flash at all times before they have been discovered. This makes it easier to identify which Minis you’re still searching for. This effect is not visible through walls unless an X-Way potion is in effect.

Crossover Connectivity

“Crossing over” happens when you get near another player who is on their own separate Journey. You can only chat with strangers with whom you have crossed over.

One common issue with crossovers was that they were individual per player. What often happened on Journeys with two or more players was that one of those Journey members would encounter a stranger, but the other Journey member was not nearby. This resulted in half-visible conversations for the distant player, who can hear their Journey partner, but not the stranger.

Crossovers now “pass through” players to fix this issue. Everyone online on a Journey (and even sharing the same Spawn Code) crosses over together. This means that it’s impossible to hear half of a conversation: as long as one member of a Journey keeps the crossover alive, either via /lock or by remaining nearby, everyone stays connected.